Unity 固定启动场景
unity播放模式默认从当前打开的场景开始,不能自定义设置开始场景,实际开发中可能有多个场景,每次播放都要找到并打开开始场景会很麻烦,所以需要固定启动场景。
方法一、使用编辑器插件
[MenuItem("BuildTools/PlayModeUseStartScene", true)]
static bool ValidatePlayModeUseStartScene()
{
Menu.SetChecked("BuildTools/PlayModeUseStartScene", EditorSceneManager.playModeStartScene != null);
return !EditorApplication.isPlaying;
}
[MenuItem("BuildTools/PlayModeUseStartScene")]
static void UpdatePlayModeUseStartScene()
{
if (Menu.GetChecked("BuildTools/PlayModeUseStartScene"))
{
EditorSceneManager.playModeStartScene = null;
}
else
{
SceneAsset scene = AssetDatabase.LoadAssetAtPath<SceneAsset>(EditorBuildSettings.scenes[0].path);
EditorSceneManager.playModeStartScene = scene;
}
}
方法二、RuntimeInitializeOnLoadMethod
public class StartScene : MonoBehaviour
{
static void Initialize()
{
if (EditorBuildSettings.scenes.Length == 0)
{
return;
}
var startScenePath = EditorBuildSettings.scenes[0].path;
Scene scene = SceneManager.GetActiveScene();
if (scene.path == startScenePath)
{
return;
}
SceneManager.LoadScene(0);
}
}
脚本不需要挂载,放在项目中就行
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