使用UnityEvent在属性面板绑定事件
public UnityEvent myEvent;
private void OnDestroy()
{
if (myEvent.GetPersistentEventCount() > 0)
{
myEvent.Invoke();
}
}
public UnityEvent myEvent;
private void OnDestroy()
{
if (myEvent.GetPersistentEventCount() > 0)
{
myEvent.Invoke();
}
}
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